Sometime in the 1990's Apple was promoting software called HyperCard for the early Mac. Using HyperCard, you would navigate through a stack of pages using hyperlinks. The idea was to break out of the linear sequence and allow users to choose their own paths through the material.
I thought of a game that would use this capability and wrote Adventure. Apple made implementing the idea very easy, but I was still working with MacPaint and two-color (black and white!) graphics, so the artwork took a crazy long time and eventually my dedication to it petered out.
Nevertheless, the two kids who actually played the game had fun with it and still remember it fondly. Just goes to show... something.
This is a screen shot of Adventure loading on a Mac Plus. (you can click on these pictures to make them larger)
The first thing you'd see in the stack was this scary looking old building. The cursor took the form of a pointing finger.
It was possible to make the cursor change shape when you moused over a link, but part of the fun of Adventure was clicking on everything to find out where the links were. In this case, the only available link was the window at the lower right.
"Climbing in the window" brought you to this page- a rather modestly furnished room. There were lots of links to find in here, but the puzzle was how to get through that door! Clicking on it didn't do anything.
You could turn on the TV by clicking on the buttons to the right of the screen. The upper buttons brought up a mouse cartoon...
...and the lower buttons brought up a picture of earth taken from the moon.
I think it was possible to turn the TV off again too, but none of that got you through the door. Ah, but clicking on the picture above the TV revealed...
...a hidden safe!
I tried to come up with a way to spin the dial to get the safe open, but that was more trouble than it was worth, so just clicking on the dial got it open.
Inside was a TV remote.
What, you were expecting a key for the door or something?
In Adventure there is nothing so obvious!
Anyway, clicking on the remote changed the picture on the TV to-
A picture of the door. Now here was a little trap. If at this point you did anything except click on the door (the "real" door) you would get this-
TV blows up, remote disintegrates, and the only thing you can do is start over outside the building. But if you did the right thing you would enter-
It's really filthy in here. There's a mouse hole in the baseboard under the stairs- take a peek in there...
Hmmm. Mouse has a sweet setup, huh?
The door to the left of the stairs opens into this bedroom. (I was getting help with the artwork by this time).
Clicking on the chest of drawers opened one to offer you paper and a pencil...
...and that actually linked to MacPaint if I recall correctly. You could "break the 5th wall" and take a break from your adventure to do some doodling.
There was nothing else in the bedroom, and you needed to click on one of the pictures there to go back to the hallway.
The door under the stairs (The BASEMENT!) was going to be for really scary stuff, but it never got done. The door across from that was a bathroom...
...with a rather mysterious greeting written on the mirror. Clicking under the sink revealed....
...stuff under the sink. A great book, that Yellow River.
You needed to click on the scouring powder to get out of the bathroom.
Why not head upstairs?
More filth, more rooms, more opportunities for adventure! Sadly, the only thing that got finished was the crumpled newspaper lying in front of the door there to the left.
HUMANS FOUND LIVING ON MOON? Wow, now that's some news! Just don't click on the picture- you'll end up...
ON THE MOON!.
There were other places in the game where "wrong" clicks would send you to the moon and make you start over. Also, clicking on the lightswitch in the hallway made everything go black...
...and you would have to "feel" for where the lightswitch was to turn them on again.
It's all pretty tame stuff now, but this was written before browsers existed- back when you needed to use something called Gopher to find things on the World Wide Web. Today the game could easily be recreated using a sequence of web pages- in fact, it's nothing but a sort of restricted web space.
It's funny that following links could be so much fun.